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99 Nights in the Forest Crafting Update – Recycler, Flags, Log Gate & DLC Guide

On: March 23, 2026 7:55 AM
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Crafting Update
Crafting Update

On 21 March 2026, 99 Nights in the Forest launched the Crafting Update, a focused content patch that refines how players manage resources, mark the world, and secure their bases. The update shifts the focus toward organization and late‑game efficiency, giving players more tools to build and manage their bases thoughtfully instead of just stacking items.

This patch introduced several major additions that change how you interact with crafting, exploration, and base‑design. New features include the Recycler, Flags, Log Gate (Fence Gate), and support for physical merch with exclusive in‑game DLC codes, all of which push the game toward a more planned and resource‑aware style of play.

What’s new in the Crafting Update?

The Crafting Update is centered around expanding your base and making better use of the items you collect throughout the game. Instead of just gathering more wood, scrap, and gems, you now have systems that let you reprocess clutter, mark key locations, and build more defensible structures.

Main additions in this update:

  • Recycler – A machine that breaks down unwanted or excess items into raw materials like Scrap, Cultist Gems, and Gems of the Forest.
  • Flags – Craftable markers you can place in‑world and on your map to remember important spots such as camps, spawns, or high‑risk zones.
  • Log Gate (Fence Gate) – A gate‑style segment that integrates into log fences, giving you a proper entrance while keeping your base fully enclosed.
  • Physical merch with exclusive DLC codes – Real‑world products that come with in‑game codes for cosmetic items and accessories.

Overall, the update encourages players to think more about resource management, base layout, and late‑game planning rather than just surviving moment‑to‑moment.

Recycler – what it is and how to get it

The Recycler is a dedicated crafting machine that sits in the late‑game tier of your build progression. It allows you to process unused items and convert them into Scrap, Cultist Gems, and Gems of the Forest, which are still used for advanced crafting and upgrades.

Unlocking the Recycler

To unlock the Recycler, you need to progress through the Crafting Bench tree until you reach Tier 5 (Level 5 Crafting Bench). This means you must:

  • Upgrade your Campfire to Level 6 first, since Campfire upgrades unlock access to higher Crafting Bench levels.
  • Use wood, scrap, and gems to move the Crafting Bench from Level 1 up to Level 5, gradually unlocking more expensive blueprints along the way.
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Once you hit Crafting Bench Level 5, the Recycler blueprint becomes available in the crafting menu. This late‑game requirement ensures that the machine is only useful to players who have already built up a decent base and inventory.

Recycler recipe and materials

When the Recycler is unlocked, its build cost is shown directly in the crafting menu. Community‑tested values and guide reports place the cost close to:

  • 40 Scrap
  • 40 Wood
  • 1 Gem of the Forest

These materials are obtained by:

  • Breaking down junk items at the Grinder to generate Scrap.
  • Farming Cultist Gems by fighting enemies, exploring cult camps, and surviving events.
  • Gathering Wood from trees and logs, and sometimes from looted crates or chests.

The cost is deliberately high enough that casual players won’t rush it, but low enough that dedicated runs can reach it within a single advanced night.

How to use the Recycler effectively

Once you’ve placed the Recycler in your base:

  • Items are inserted into the front‑end conveyor‑style opening of the machine.
  • The Recycler processes each item and outputs raw materials (Scrap, Gems, etc.) that you can collect from the output area.

The machine is most useful for:

  • Clearing duplicate blueprints or cosmetics that you don’t need or plan to use.
  • Downsizing surplus Gems or Cultist Gems when you have more than you can reasonably use in the current build.
  • Turning cluttered furniture and outdated traps into usable crafting materials instead of leaving them to sit.

Because the Recycler is tied to the late‑game bench tier, it works best when you’re already managing a large inventory and want more control over how those resources are reused.

Flags – marking locations on the map

Flags are small, portable markers you can place both in the world and on your map. They give you an in‑game way to visually tag important spots and keep them visible for the rest of your run, instead of relying only on memory or notes.

Crafting and placing Flags

Flags are typically unlocked at mid‑game Crafting Bench levels, around Tier 2–3. Their exact cost may vary slightly between patches, but community testing suggests a price range of roughly:

  • ~10–20 Wood
  • ~5–10 Scrap

Once you have the Flag item:

  • Select it from your inventory or quick‑slot.
  • Place it at strategic locations such as:
    • Hazbin spawns where powerful enemies or events appear.
    • Red‑tree grounds or cursed forest areas with high‑risk encounters.
    • Cult camps or enemy strongholds that you want to track.
    • Crafting hubs or mining spots you frequently return to.
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After placement, the flag appears as a small marker on your in‑game map, making it easy to reference later without back‑tracking.

How Flags help base planning

Flags are not just cosmetic; they support better base‑building and movement decisions by:

  • Letting you plan base expansions around dangerous zones instead of walking into them blindly.
  • Helping you avoid event spawn points for Admin‑Abuse‑style events or other timed challenges whose locations are fixed.
  • Reducing the need to repeatedly search for rare loot spots, camps, or special trees during long runs.

For guides and tutorials, Flags are especially useful as a way to show recommended safe‑zone layouts and danger‑zone boundaries without relying on screenshots only.

Log Gate / Fence Gate – secure base entry points

The Log Gate (Fence Gate) is a wall‑integrated gate that fits into log fences and functions like a proper door. Before this update, many players relied on gaps, makeshift entrances, or broken walls to keep bases defensible while still allowing easy access; the Log Gate replaces those workarounds with a cleaner, more consistent option.

Log Gate recipe and placement

The Log Gate is usually unlocked at Crafting Bench Level 2–3, placing it in the mid‑game progression. Testing and in‑depth guides place the typical material cost around:

  • Approximately 20 Wood (exact numbers may vary slightly by patch).

When placed, the Log Gate behaves like any other log‑wall segment:

  • It sits in the same grid as fences and walls, so it can be integrated into continuous log barriers.
  • Entities must still climb or break the surrounding wall to get in, meaning the gate itself doesn’t automatically weaken the base.

How to design bases around the Log Gate

You can use the Log Gate to improve both aesthetics and defense:

  • Place the Log Gate at the center of your front wall so it looks like a proper entrance, rather than a random gap.
  • Back it up with traps, lights, or defensive structures so enemies that reach the gate are punished instead of slipping straight into your safe zone.
  • Use it when building large log‑wall fortresses so you don’t have to break sections of the wall every time you move in and out.

Because the gate is part of the wall system, it fits naturally into existing base‑building meta, such as moats, spike‑covered walls, and multi‑layered enclosures.

Physical merch and DLC codes

The Crafting Update also promotes physical merchandise tied to 99 Nights in the Forest, such as plushies, clothing, or collectible items sold through official or partner stores. These items ship with exclusive in‑game DLC codes that can be redeemed inside the game.

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What DLC codes usually unlock

Community‑reported codes and related merch announcements suggest that these codes typically give access to:

  • Cosmetic skins or outfits for your character.
  • Hats, accessories, or stances that change your visual style without affecting stats.
  • Occasionally special backpacks, visual effects, or unique emotes connected to the merch line (for example, items tied to Deluxe Deer Plushie sets).

These bonuses are strictly cosmetic and meant more for identity and self‑expression than for power advantages.

Availability and limitations

Because the DLC codes are tied to limited‑run physical products, they are often:

  • Time‑limited or only available while stock lasts.
  • Sometimes region‑restricted or tied to specific stores or events.

Players who want the cosmetics can either purchase the merch themselves or watch trading communities for people willing to share codes or linked items.

How this update changes the gameplay meta

The Crafting Update nudges the 99 Nights in the Forest meta in several practical directions, without radically changing the core survival loop.

  • Late‑game economy focus – The Recycler makes hoarding gems and high‑tier items more viable, since you have a controlled way to convert excess inventory into usable materials instead of discarding them.
  • Smarter base planning – Flags make it easier to design safe, efficient base layouts around dangerous zones, reducing guesswork and repeated exploration.
  • Cleaner fortress builds – Log Gates let players build proper, fully enclosed bases without relying on cheap gaps or broken walls as entry points, which improves both aesthetics and consistency in defenses.

For content creators and guide writers, this means more angle opportunities around resource management, base‑layout planning, and late‑game optimization, rather than just “how to survive the first night.”

Quick reference for players

To summarize the key points in a compact way:

  • Recycler: Unlock around Crafting Bench Level 5, build with 40 Scrap, 40 Wood, and 1 Gem of the Forest, then feed junk items to get raw materials back.
  • Flags: Mid‑game craftable markers to label important spots on your map, such as dangers, camps, or loot zones.
  • Log Gate: A gate‑style segment for log fences, enabling fully enclosed bases with a clean, centralized entrance.
  • Physical merch: Real‑world items that come with exclusive DLC codes for cosmetic gear in the game.

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Sohel

Hi there! I'm Sohel, a multi-faceted gamer, blogger, and website wizard. My passion lies in the vibrant worlds of gaming and anime, and I specialize in crafting engaging content and managing websites that cater to these communities. When I'm not immersed in virtual adventures or crafting compelling words, you can find me sketching intricate designs or indulging in the captivating realms of movies, web series, and poetry. I'm always eager to connect with fellow enthusiasts, share my knowledge, and collaborate on exciting projects. Feel free to reach out and let's create something amazing together!

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